Ronnie Smith

Ronnie Smith is a player character in Y2KPI. His playbook is The Crooked. He is played by Sam Hubbard.

Background
Now a technical student at NYU, Ronnie grew up in Chicago. A classic suburban kid who was spoiled by his parents until they came on hard times and were unable to continue to keep giving him what he wanted, so he learned how to pick locks and steal from people to give himself what he wanted. Even after his parents resolved their financial issues and a few run ins with the police Ronnie continued to steal for the thrill and the challenge as much as the potential for quick money.

Personality
Ronnie is a slightly spoiled kid and can act like it. He is generally a joker and despite his life of crime follows a relatively strict set of personal rules inspired by the idea of honourable criminals. The main tenants he follows are:
 * 1) Never break a promise
 * 2) Stealing is fine. Murder is not.
 * 3) Always pay back any favours owed.

Relationships
'''Alex Jankowski- Taylor's SO. Cool enough guy if a bit odd if you ask me.'''

'''Olivia Meyers- The normal one I suppose. Like she ain't an ex cop or overly moody so she's all right.'''

'''Quinn Valentine- Fucking ex-cop. Seems a bit dangerous though. As tempting as it would be to just keep breaking into his place to rearrange it, I'm not sure that would be a good idea if I got caught.'''

'''Taylor- Roomie. Taylor's cool can be a bit strange but in an interesting way. Also way helpful with the computer now-how'''

'''Victor Barnes - The big boss man. Seems a bit strict and stuck up but I reckon he's a fair enough guy.'''

Playbook
Ronnie's playbook is Crooked. The full details of his character are as follows:

Ratings

 * Charm: +1
 * Cool: +2
 * Sharp: +2
 * Tough: 0
 * Weird: -1

Look

 * Man
 * Watchful Eyes
 * Non-Descript Clothes

Gear

 * 9mm (2-harm close loud)
 * Big Knife (1-harm hand)
 * Submachinegun (2-harm close reload auto)

Moves

 * Artifact: Skeleton Key (Opens any magically sealed lock)
 * Burglar: When you break into a secure location, roll +Sharp. On a 10+ pick three, on a 7-9 pick two: you get in undetected, you get out undetected, you don’t leave a mess, you find what you were after.
 * Driver: You have +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need to do it). You also own two handy, widely available vehicles (perhaps a sportscar and a van).
 * Panic Button: When you need to escape, name the route you’ll try and roll +Sharp. On a 10+ you’re out of danger, no problem. On a 7-9 you can go or stay, but if you go it’s going to cost you (you leave something behind or something comes with you). On a miss, you are caught halfway out.